Discipline
Tight · 5/5Status
RunningStep 05 of 07 · Prove · free
The market is the only judge that matters. Most early-stage founders confuse activity with evidence — building, shipping, talking, posting, all without a single pre-committed test of what would prove them right or wrong.
For each experiment, write down five things: the hypothesis, the riskiest assumption, the success threshold, the failure threshold, and the time box. The compass tracks how disciplined each experiment is — and reminds you when one is missing the bones to actually fail.
The discipline
Each experiment must be able to fail.
A validation experiment that can't fail is just hope dressed up as a plan. Before you run anything, write down five things — what you believe, what would prove you wrong, what number says “it worked,” what number says “kill it,” and how long you'll wait. The Discipline badge on each card tracks how many of the five you've actually written down.
Sorted by status — Running & Designed first, then completed.
Discipline
Tight · 5/5Status
RunningDiscipline
Tight · 5/5Status
Designed